![]() When Denuvo shuts down, I can't play anymore. If Denuvo were to suddenly decide that it was time to phone home, and I was visiting family, though? I couldn't play. I play Sims offline without any issue ever. Sims 3 doesn't need me to "check in" to confirm I'm allowed to play it. ![]() So long as it doesn't hinder me and my enjoyment of the media. Granted, this case applies to physical games more than digital, but its a good example of how I'm not against DRM or similar protection as a concept. And, more importantly, if I were to turn my discs in to a used game store, whoever bought them would be able to use them. Is this a grey area? Arguably, but it's a family-like situation since we live together. Between the two of us, we can both play all the expacs. When I got into it, I gradually bought the ones she didn't have (and the base game, obviously). My roommate is the one that got me into that game, and has about half of the expacs. I put in the code during install, and that's about it (I think we need to have a CD in to launch too, but that's unclear from our experiments). Because they don't hinder my use of the product. I play a little Sims3, and you know what? The CD codes that need to be used to install the game and expacs? I'm fully okay with. Because I believe in being able to do what I want with something I own/bought/paid for, with only *reasonable* restrictions (can't say it was my work, can't duplicate and distribute it, that sort of thing).īut DRM itself? I'm okay with. I personally am okay with unintrusive DRM. I believe I stated this elsewhere, but I can't find my post? But. ![]() their impact is either transparent (for now) or negative, never positive. The fact is that DRM schemes *NEVER* help games run better. ![]() And that's assuming that games DO work well now, which they might not due to DRM (performance issues, false malware positives, lack of internet connection, etc.). It seems to me that most people people just go "it works now, so fuck the future", and game companies must love this, because they get to end support for older versions/systems and sell you the same games over and over, with very few people actually seeing anything wrong with this business model. As long as games rely on online services like Steam or Denuvo, they'll never really be ours. In 20+ years time, I want to be able to pickup Sonic Mania and play it, just like I can with my original Genesis cartridges of the classic games now, without having to (re)buy an emulated/ported/updated/remastered copy for PlayStation 9. It doesn't cease to amaze me how resigned most people are that nobody really owns anything anymore. ![]() I usually buy the album then download the FLACs from some torrent site because my laptop doesn't have a CD drive to rip them. Making a DRM-ception that makes the game run poorly (on random moments) on my i5 laptop is ridiculous. Steam is already a form of DRM, not perfect but at least it has benefits. I'm a graphic designer and it's a constant battle against underpayed opportunities and clients that don't value other people's work but, the correct way to fight piracy is to:ġ - Offer fair prices (Mania has a fair price IMO!)Ģ - Offer exclusive content to people who bought the game (maybe online access or a free theme for your Steam/PS4/Switch - which was already done with the preorders)ģ - Emphasize physical media benefits (really weird for Sega to go digital then act completely crazy with some CPU hog on a 180mb game).Ĥ - NOT INCLUDE SOFTWARE THAT MAKES USING THE SOFTWARE FOR THE LEGAL USER A BURDEN Nobody is even thinking of stealing the game and not paying Sega and the dev crew what they surely deserve. Click to expand.Overlord, I bought the game Twice (Steam and Switch). ![]()
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